Class_name = "CTurret"
object_name = "Turret_PzIII-M"

AimingRay=true

[COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.1, 0.1
z= -0.1, 0.1
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.3, 0.2
z= -0.1, 0.1
[END]

VisualImage=0,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1M-low.mgm",true
VisualImage=1,"graphics\Vehicles\_PzIII-M\_PzIII-M-C1.MGM",false
CollisionBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1M.col"
HitBody="graphics\Vehicles\_PzIII-M\_PzIII-M-C1M_DetColl.col"
KeepNetworkImages=true	//high-poly cockpit will be visible from other workstations of the object

ImageAttr=1	//IA_NOCLIP
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

TransparentCockpit=false	// If false - Attached bot will be not rendered if cockpit hatch is closed (default =true)

LocalPosRot=true
ConvexAnimThreshold=0.000001	//  

VisualRadius=5.0

mp_site=true

IsCritical=true	//true -       

TurretType = 11	//    ,    (, )
//11 -  
//12 -  
//13 -  

[attach=0]
	object = "LuaScripts/WorldObjects/Bots/BotTankPz3M_Gunner.txt"
	position = 0,0.0,0.0
	rotation = 0,180,0
	convex="bot_pos",false	//false: Attach object relative to "bot_pos" convex (not absolute)
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt"
	convex="gunsight0",false	//false: Attach object relative to "gunsight0" convex (not absolute)
[end]

[attach=3]
	position = 0.0, 0.0, 0.0
	rotation = 0,0,0
	object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt"
	convex="gunsight1",false	//false: Attach object relative to "gunsight0" convex (not absolute)
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_PzIII-M_T.txt"

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"

SoundScript="LuaScripts/Sound/Vehicles/PzIII-M_Turret_Main.cfg"

Script="LuaScripts\ObjectScripts\Vehicles\_PzIII-M_T0.sc"	//  .   -1

//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale)

AimAngleLimit=30

[TurretsPos=0]
	position = 0.0, 0.0, 0.0
	PosMoveArg = 21000
	SeatArg=22112

	HMDSingleEye = true
	LockTurretCamera = true
	KeepUserDirection = true	// Keep direction after user have switched to another pos or cockpit

	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -180.0
		SectorAngleMax = 180.0

		AngularSpeed   = 6.8
		ManualAngularSpeed = 6.8	//160     , 3   
		PrecisionAngle = 5
		MaxInclineAngle = 30

		AnimationArgMin = 0.0
		AnimationArgMax = 1.0

		AnimationArgNum = 20
		ManualControlAnimationArgNum = 24
		NetworkSend = false	//     CockpitArg

		Point = 0.8125,0.2779,-0.0174
		Axis = 0.0,1.0,0.0

		IsCycled = true

		SoundNumber = 2

		HaveManualControl=true
		HaveElectroControl=false
		HaveHydraulicControl=false
		HaveSelfPowered=false
	[end]

	[Joint=1]
		SectorAngleMin = -20.0
		SectorAngleMax = 8.28
		
		AngularSpeed   = 5.56	//15.25      , 3   
		PrecisionAngle = 2

		AnimationArgMin = 0.444444
		AnimationArgMax = 0.523000

		AnimationArgNum = 30

		Point = 0,0,0
		Axis  = 0.0, 0.0, 1.0

		SoundNumber = 1

		GunMovement=true

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 64101
		CockingArg = 9103
	[end]

	[GunAnimation=1]
		FireArg = 60320
	[end]

	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0 // not used for tank
	relativeBotSit = 0.0, 0.0, 0.0 // not used for tank
	relativeBotDead = 0.0, 0.0, 0.0 // not used for tank
	TransitionStandPower = 1 // not used for tank
	TransitionDeadPower = 1 // not used for tank

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 1, 0.0

	defaultDirection = 1.0, 0.1, 0.0
	AimSector=-180, 180, -8, 20	//AI aim limits: left, right, down, up

	CamDisplacement = 0.20534,-0.01075,-0.32777
[end]

[TurretsGun=0]
	LinkedTurretPos = 0
	//Convex = "#gun"
	DGroup="MainGun"
	DamageProp = 0.001
	AC = true //    tc_fire,  false
	MG = false //    tc_fire_secondary,  false

	ShowAutoReloading = true //   GUI      ( )

	Displacement = 2.377,-0.0098,0
	GunsightPosition = 0,-0.0098,0
	GunType = "LuaScripts/WorldObjects/Weapons/_KwK-39.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 1.0, 2.0, 1.0, 0.3

	TriggerPositionArgIdx = 9101
//	FiringPinPositionArgIdx = 9102
//	DrawAnimationArgIdx = 0, 9103	//    
//	AmmunitionMovingArgIdx = 9105
//	AzimuthDeviationArgIdx = 9106
//	ElevationDeviationArgIdx = 9107
//	ReservedMagazinesArgIdx = 9108
//	RoundsInMagazineArgIdx = 0
	HideAmmunitionArgIdx = 9110
//	ReLoadingArgIdx = 9111
//	FlashAnimationArgIdx = 64101
	CartridgesTotalArgIdx = 9109
	MaxRoundsTotal = 84

	BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
	BulletDispertionAngleCorrectionCoefficient = 1.0

	Deviation = 0.2505, 0.2505, 0.0, 0.01, 0.04, 0.08 //0.3   (  -34  -350)
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 1

//	BushCoord = 0, 0, 0
//	BushSpeed = 0.0, 0.0, 0.0

//	BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt"

	SoundNumber = 1
	unloadIfSwitched = true
	GunSightTypeArg = 9545
[end]

[TurretsGun=1]
	LinkedTurretPos = 0
	//Convex = "#mg1"
	DGroup="MachineGun"
	DamageProp = 0.001
	AC = false //    tc_fire,  false
	MG = true //    tc_fire_secondary,  false

	Displacement = 0.6,0.0401,0.35
	GunsightPosition = 0,0.0401,0.35
	GunType = "LuaScripts/WorldObjects/Weapons/_MG34.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
 
	TriggerPositionArgIdx = 9001
//	FiringPinPositionArgIdx = 9002
	DrawAnimationArgIdx = 0, 9003	// 
	AmmunitionMovingArgIdx = 9005
	AzimuthDeviationArgIdx = 9006
	ElevationDeviationArgIdx = 9007
	ReservedMagazinesArgIdx = 9008
	RoundsInMagazineArgIdx = 9009
	HideAmmunitionArgIdx = 9010
	ReLoadingArgIdx = 9011
//	FlashAnimationArgIdx = 60220

	Deviation = 0.7125, 2.1375, 0.0, 0.01, 0.07, 0.014  //0.8333   , 3.3333   ,    .  855/
	// /:
	//-      , /
	//-      , /
	//-       (0.9 -    0.1  ,   )
	//-    
	//-     
	//-      100/

	NumOfAnimations = 4

//	BushCoord = -0.114461, 0.0436303, -0.0287316
//	BushSpeed = 0.944, -0.096, -0.316

//	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"

	SoundNumber = 3
[end]

// Weapon Modes (unlocks). Tanks uses them just as filter.

//[WeaponMode0]
//	WMname="default"
//	WMgroup="default"
//[end]
//[WeaponMode1]
//	WMname="CAVITY"
//	WMgroup="1"
//[end]
//[WeaponMode3]
//	WMname="HVAP"
//	WMgroup="3"
//[end]
//[WeaponMode5]
//	WMname="HE"
//	WMgroup="5"
//[end]


////////// AMMUNITIONS (PAYLOADS)


[Ammunition0]	//  (default, duplicates one of 2-types payload)
	name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750"
	WeaponModes=-1,-2,-3,-4,-5
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]

////////// 3 TYPES

[Ammunition1]
	name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750"
	WeaponModes=135,-2,-4
	GunAmmunition0=5,25,45
	GunAmmunition1=50
[end]

// 3 types prevail

[Ammunition2]
	name="0-KWK39-CV-56 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750"
	WeaponModes=135,-2,-4
	GunAmmunition0=2,28,48
	GunAmmunition1=50
[end]
[Ammunition3]
	name="0-KWK39-CV-14 + 0-KWK39-HV-56 + 0-KWK39-HE-14 + 1-MG34-AP-3750"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,22,48
	GunAmmunition1=50
[end]
[Ammunition4]
	name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-56 + 1-MG34-AP-3750"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,42
	GunAmmunition1=50
[end]

// 3 types reduced

[Ammunition5]
	name="0-KWK39-CV-14 + 0-KWK39-HV-14 + 0-KWK39-HE-14 + 1-MG34-AP-3750"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,48
	GunAmmunition1=50
[end]

////////// 2 TYPES

[Ammunition6]
	name="0-KWK39-CV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]
[Ammunition7]
	name="0-KWK39-CV-42 + 0-KWK39-HV-42 + 1-MG34-AP-3750"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=3,23
	GunAmmunition1=50
[end]
[Ammunition8]
	name="0-KWK39-HV-42 + 0-KWK39-HE-42 + 1-MG34-AP-3750"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=23,43
	GunAmmunition1=50
[end]

// 2 types prevail

[Ammunition9]
	name="0-KWK39-CV-69 + 0-KWK39-HV-14 + 1-MG34-AP-3750"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=1,28
	GunAmmunition1=50
[end]
[Ammunition10]
	name="0-KWK39-CV-14 + 0-KWK39-HV-69 + 1-MG34-AP-3750"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=8,21
	GunAmmunition1=50
[end]

[Ammunition11]
	name="0-KWK39-CV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=1,48
	GunAmmunition1=50
[end]
[Ammunition12]
	name="0-KWK39-CV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=8,41
	GunAmmunition1=50
[end]

[Ammunition13]
	name="0-KWK39-HV-69 + 0-KWK39-HE-14 + 1-MG34-AP-3750"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=21,48
	GunAmmunition1=50
[end]
[Ammunition14]
	name="0-KWK39-HV-14 + 0-KWK39-HE-69 + 1-MG34-AP-3750"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=28,41
	GunAmmunition1=50
[end]

// 2 types reduced

[Ammunition15]
	name="0-KWK39-CV-28 + 0-KWK39-HV-28 + 1-MG34-AP-3750"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=5,25
	GunAmmunition1=50
[end]
[Ammunition16]
	name="0-KWK39-CV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=5,45
	GunAmmunition1=50
[end]
[Ammunition17]
	name="0-KWK39-HV-28 + 0-KWK39-HE-28 + 1-MG34-AP-3750"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=25,45
	GunAmmunition1=50
[end]

////////// 1 TYPE

[Ammunition18]
	name="0-KWK39-CV-84 + 1-MG34-AP-3750"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=0
	GunAmmunition1=50
[end]
[Ammunition19]
	name="0-KWK39-HV-84 + 1-MG34-AP-3750"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=20
	GunAmmunition1=50
[end]
[Ammunition20]
	name="0-KWK39-HE-84 + 1-MG34-AP-3750"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=40
	GunAmmunition1=50
[end]

// 1 type reduced

[Ammunition21]
	name="0-KWK39-CV-42 + 1-MG34-AP-3750"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=3
	GunAmmunition1=50
[end]
[Ammunition22]
	name="0-KWK39-HV-42 + 1-MG34-AP-3750"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=23
	GunAmmunition1=50
[end]
[Ammunition23]
	name="0-KWK39-HE-42 + 1-MG34-AP-3750"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=43
	GunAmmunition1=50
[end]



////////// GUN BELT AMMUNITIONS



[GunAmmunition0]
	RoundsInMagazine = 84
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition1]
	RoundsInMagazine = 69
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition2]
	RoundsInMagazine = 56
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition3]
	RoundsInMagazine = 42
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition5]
	RoundsInMagazine = 28
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition8]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_CV.txt"
	GunSightTypeArgValue = 0.0
[end]

[GunAmmunition20]
	RoundsInMagazine = 84
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition21]
	RoundsInMagazine = 69
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition22]
	RoundsInMagazine = 56
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition23]
	RoundsInMagazine = 42
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition25]
	RoundsInMagazine = 28
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]
[GunAmmunition28]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_SpHV.txt"
	GunSightTypeArgValue = 0.0
[end]

[GunAmmunition40]
	RoundsInMagazine = 84
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition41]
	RoundsInMagazine = 69
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition42]
	RoundsInMagazine = 56
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition43]
	RoundsInMagazine = 42
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition45]
	RoundsInMagazine = 28
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]
[GunAmmunition48]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HE.txt"
	GunSightTypeArgValue = 1.0
[end]

[GunAmmunition50]
	MaxRoundsInMagazine = 150
	RoundsInMagazine = 150
	MaxReservedMagazines = 12
	ReservedMagazines = 12
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 2
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_AP.txt"
	GunSightTypeArgValue = -1
[end]

SightPos = 0.0, 1.3, 0.0
PositionChangeTime = 0.5
StandDuration = 1.0
SitDuration = 1.0
PreEjectDuration = 1.0
ReloadDelay = 0.3
FreezeOnReload = false
AutoRecharge = true

BotRotaionValueZ = 0	// not used for tank
LegsParameter = 0 // not used for tank

BotMaxSecondAngle = 25.0 // not used for tank
BotMinSecondAngle = -5.0 // not used for tank

BotMaxFirstAngle  = 10.0 // not used for tank
BotMinFirstAngle  = -10.0  // not used for tank

FirstToSecondInterp = 0.0 // not used for tank

GunSightDistanceArg = 9544
GunSightYawArg = 9546
//GunSightTypeArg = 9545

//   ,         
SectorLimits =  -160.0, -130.0,  -5.0, 90.0
SectorLimits =	 +130.0, +157.0,  -5.0, 90.0

// Damage

//BeamHitZeroArmor=true //      m_fArmor  m_fArmorSides ( ,       )
//LifeRate=30000
//LifeRateFrag=30000 
//Firing=0.005
//Armor=30
//[ArmorBox]			//    ,     ,   ,     Armor=
//	FovH=90			//          ,     ,  ArmorFront
//	FovV=150		//          ,     ,  ArmorFront
//					//  5        
//	ArmorFront=80
//	ArmorBack=30
//	ArmorTop=10
//	ArmorBottom=30
//	ArmorRight=30
//	ArmorLeft=30
//[end]

//maxDamageArgValue=0.98
//DamageArg=5000
damageablePart=""

IsCritical=true	//true -       
LifeK=400			//         ( -  )

KillChildObjectsOnParentDeath = true

SphereHitProtection=30	//       

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=140				//          ,     ,  ArmorFront
	FovV=60					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=0
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=33
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=150				//          ,     ,  ArmorFront
							//  5        
	ArmorFront=81			//        30
	ArmorBack=30
	ArmorTop=15
	ArmorBottom=15
	ArmorRight=33
	ArmorLeft=33
[end]

////	Energy loss for bullet travel through HitBody convices	////

energyloss="",true,1,200	//     , true -       -,       ,        

//Damageable parts
energyloss="#gun",true,20,20000			//Main gun
energyloss="#mg1",true,5,20000			//Coaxial machinegun
energyloss="turretGN_01",false,30,1		//Like neares turret armour
energyloss="turretGN_02",false,37,1		//Like neares turret armour
energyloss="turretGN_03",false,37,1		//Like neares turret armour
energyloss="turretGN_04",false,30,1		//Like neares turret armour
energyloss="turretGN_05",false,30,1		//Like neares turret armour
energyloss="turretGN_06",false,30,1		//Like neares turret armour
energyloss="turretGN_07",true,5,20000	//Turret turn actuator
energyloss="ammunition_04",true,2,20000	//Shells pack
energyloss="#turret1000_coll",false,0,1	//Dummy collision for visual damage, forward-left
energyloss="#turret1001_coll",false,0,1	//Dummy collision for visual damage, forward-right
energyloss="#turret1002_coll",false,0,1	//Dummy collision for visual damage, backward-left
energyloss="#turret1003_coll",false,0,1	//Dummy collision for visual damage, backward-right
energyloss="#turret1004_coll",false,0,1	//Dummy collision for visual damage, mask
energyloss="#turret2011_coll",false,0,1	//Dummy collision for visual damage, mask
energyloss="#mask_coll",false,0,1		//Dummy collision for visual damage, mask
energyloss="#rearbox_2010_a",false,0,1	//Dummy collision for visual damage, rearbox
energyloss="#rearbox_2010_b",false,0,1	//Dummy collision for visual damage, rearbox
energyloss="sight_1050",false,10,1		//Turret armoured visor, 75mm, K=0.1333
energyloss="sight_1051",false,1,1		//Turret left armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced.
energyloss="sight_1052",false,1,1		//Turret right armoured visor, 75mm, K=0.1333. While no armour cut for it - it's armour reduced.

//Armour
energyloss="front_1l",false,50,1		//Turret bow after mask, 50mm, K=1.0
energyloss="front_1r",false,50,1		//Turret bow after mask, 50mm, K=1.0
energyloss="front_2",false,57,1			//Turret bow after mask, 57mm, K=1.0
energyloss="front_3",false,37,1			//Turret bow after mask, 37mm, K=1.0
energyloss="front_3l",false,57,1		//Turret bow after mask, 57mm, K=1.0
energyloss="front_3r",false,57,1		//Turret bow after mask, 57mm, K=1.0
energyloss="front_4l",false,43,1		//Turret bow after mask, 50mm, K=0.85
energyloss="front_4r",false,43,1		//Turret bow after mask, 50mm, K=0.85
energyloss="MaskScreen_1",false,20,1	//Turret mask, 20mm, K=1.0
energyloss="MaskScreen_2",false,20,1	//Turret mask, 20mm, K=1.0
energyloss="MaskScreen_3",false,20,1	//Turret mask, 20mm, K=1.0
energyloss="MaskScreen_4",false,20,1	//Turret mask, 20mm, K=1.0
energyloss="MaskScreen_5",false,20,1	//Turret mask, 20mm, K=1.0
energyloss="mask_1",false,50,1			//Turret mask, 50mm, K=1.0
energyloss="mask_1a",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_1b",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_1c",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_1d",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_1e",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_2a",false,43,1			//Turret mask, 50mm, K=0.85
energyloss="mask_2b",false,43,1			//Turret mask, 50mm, K=0.85
energyloss="mask_2c",false,43,1			//Turret mask, 50mm, K=0.85
energyloss="mask_2d",false,43,1			//Turret mask, 50mm, K=0.85
energyloss="mask_2e",false,43,1			//Turret mask, 50mm, K=0.85
energyloss="mask_3",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_3a",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_3l",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="mask_3r",false,20,1			//Turret mask, 20mm, K=1.0
energyloss="GunHutch_armor",false,43,1	//Turret mask, 50mm, K=0.85
energyloss="left_1",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="left_2",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="left_3",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="left_3a",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="left_3b",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="left_3c",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="Door_1",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="Door_2",false,30,1			//Turret left armouring, 30mm, K=1.0
energyloss="right_1",false,30,1			//Turret right armouring, 30mm, K=1.0
energyloss="right_2",false,30,1			//Turret right armouring, 30mm, K=1.0
energyloss="right_3",false,30,1			//Turret right armouring, 30mm, K=1.0
energyloss="rear_l",false,30,1			//Turret stern armouring, 30mm, K=1.0
energyloss="rear_r",false,30,1			//Turret stern armouring, 30mm, K=1.0
energyloss="top_1",false,18,1			//Turret left armouring, 18mm, K=1.0
energyloss="top_2",false,18,1			//Turret left armouring, 18mm, K=1.0
energyloss="top_2a",false,18,1			//Turret left armouring, 18mm, K=1.0
energyloss="top_2b",false,18,1			//Turret left armouring, 18mm, K=1.0
energyloss="bottom_1b",false,15,1		//Turret bottom armouring, 15mm, K=1.0
energyloss="bottom_1c",false,15,1		//Turret bottom armouring, 15mm, K=1.0
energyloss="bottom_1d",false,15,1		//Turret bottom armouring, 15mm, K=1.0
energyloss="bottom_1e",false,15,1		//Turret bottom armouring, 15mm, K=1.0
energyloss="bottom_1f",false,15,1		//Turret bottom armouring, 15mm, K=1.0
energyloss="#leftScreen_1",false,5,1		//Turret optional armour plate, 5mm, K=1.0
energyloss="#leftScreen_1a",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#leftScreen_2",false,5,1		//Turret optional armour plate, 5mm, K=1.0
energyloss="#leftScreen_3",false,5,1		//Turret optional armour plate, 5mm, K=1.0
energyloss="#leftScreen_3a",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#leftScreen_3b",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_1",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_1a",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_2",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_3",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_3a",false,5,1	//Turret optional armour plate, 5mm, K=1.0
energyloss="#rightScreen_3b",false,5,1	//Turret optional armour plate, 5mm, K=1.0

[ReflectArmorBox]	//    ,    energyloss=0,1.    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=140		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=50
	ArmorBack=50
	ArmorTop=18
	ArmorBottom=15
	ArmorRight=30
	ArmorLeft=30
[end]

/////Functional Damage Groups

[DGroup=TurretTurn]		//   _KV1s.txt     DGroup
	IsCritical=false
	LifeK=200
	convex="turretGN_01",10,20000,"MT_ARMOR"
	convex="turretGN_02",10,20000,"MT_ARMOR"
	convex="turretGN_03",10,20000,"MT_ARMOR"
	convex="turretGN_04",10,20000,"MT_ARMOR"
	convex="turretGN_05",10,20000,"MT_ARMOR"
	convex="turretGN_06",10,20000,"MT_ARMOR"
	convex="turretGN_07",5,20000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5  
		FovH=90
		FovV=90
		ArmorFront=55
		ArmorBack=35
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=35
		ArmorLeft=35
	[end]
	LifeRateFrag=20000
	RepairSpeed=0.001667
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="GunTurn", 0.95
	GuiParam=12, true,true,true
[end]
[DGroup=GunTurn]		//   _KV1s.txt     DGroup
	IsCritical=false
	LifeK=100
	convex="#mask_coll",50,30000,"MT_ARMOR"
	convex="mask_3l",20,30000,"MT_ARMOR"
	convex="mask_3r",20,30000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=50
		ArmorBack=50
		ArmorTop=40
		ArmorBottom=40
		ArmorRight=20
		ArmorLeft=20
	[end]
	LifeRateFrag=10000
	RepairSpeed=0.003333	// (5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="TurretTurn", 0.95
	GuiParam=14, true,true,true
[end]
[DGroup=MainGun]
	IsCritical=false
	LifeK=100
	convex="#gun",20,30000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=20
		ArmorBack=20
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=20
		ArmorLeft=20
	[end]
	LifeRateFrag=15000
	RepairSpeed=0.001667	// (10 )
	RepairSource=0
	InstantRepair=true
	RepairSpeed=0.001667	// (10 )
	RepairSource=0
	InstantRepair=true
	GuiParam=15, true,true,true
[end]
[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="#mg1",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=170
		FovV=90
		ArmorFront=5
		ArmorBack=100
		ArmorTop=5
		ArmorBottom=30
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=5000
	RepairSpeed=0.002083	// (8 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="MainGun", 0.95
	GuiParam=17, true,true,true
[end]
[DGroup=Body]
	IsCritical=true
	LifeK=200
	convex="ammunition_4", 5,10000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5  
		FovH=90					//          ,     ,  ArmorFront
		FovV=150				//          ,     ,  ArmorFront
								//  5        
		ArmorFront=55
		ArmorBack=35
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=35
		ArmorLeft=35
	[end]
	LifeRateFrag=5000
	DamageArg=5000
	MinValidLife=0.02
	Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt"
	RepairSpeed=0.016667	// (1 )
	RepairSource=0
	InstantRepair=false
[end]

//End of Functional Damage Groups
//Graphical Damage Groups:

[DGroup=CornerFL]
	IsCritical=false
	LifeK=50
	convex="#turret1000_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=10
		ArmorBack=70
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=70
		ArmorLeft=10
	[end]
	LifeRateFrag=15000
	DamageArg=1000
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="Mask_2", 0.95
[end]
[DGroup=CornerFR]
	IsCritical=false
	LifeK=50
	convex="#turret1001_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=10
		ArmorBack=70
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=70
	[end]
	LifeRateFrag=15000
	DamageArg=1001
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerFL", 0.95
[end]
[DGroup=CornerRL]
	IsCritical=false
	LifeK=50
	convex="#turret1002_coll",10,15000,"MT_ARMOR"
	convex="#turret1002a_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=70
		ArmorBack=10
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=70
		ArmorLeft=10
	[end]
	LifeRateFrag=15000
	DamageArg=1002
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerFR", 0.95
[end]
[DGroup=CornerRR]
	IsCritical=false
	LifeK=50
	convex="#turret1003_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=70
		ArmorBack=10
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=70
	[end]
	LifeRateFrag=15000
	DamageArg=1003
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerRL", 0.95
[end]
[DGroup=Mask_1]
	IsCritical=false
	LifeK=50
	convex="#turret1004_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=10
		ArmorBack=90
		ArmorTop=10
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=10
	[end]
	LifeRateFrag=15000
	DamageArg=1004
	DamageMaxVal=0.98
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="ExternalArmorR3", 0.95
[end]
[DGroup=Mask_2]
	IsCritical=false
	LifeK=50
	convex="#turret2011_coll",20,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=20
		ArmorBack=100
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=20
		ArmorLeft=20
	[end]
	LifeRateFrag=15000
	DamageArg=2011
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="Mask_1", 0.95
[end]
[DGroup=RearBox]
	IsCritical=false
	LifeK=50
	convex="#rearbox_2010_a",5,15000,"MT_ARMOR"
	convex="#rearbox_2010_b",5,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=90
		ArmorBack=5
		ArmorTop=5
		ArmorBottom=5
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=15000
	DamageArg=2010
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 ,    "" =4   1 )
	RepairSource=4			//     ""
	InstantRepair=false
	RepairDependsOn="CornerRR", 0.95
[end]

[DGroup=VisorFwd]
	IsCritical=false
	LifeK=2	
	convex="sight_1050",5,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=20
		ArmorFront=5
		ArmorBack=30
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=30
		ArmorLeft=30
	[end]
	LifeRateFrag=5000
	DamageArg=1050
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="Sight1", 0.95
	GuiParam=11, true,true,true
[end]
[DGroup=VisorLft]
	IsCritical=false
	LifeK=2
	convex="sight_1051",5,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=20
		ArmorFront=70
		ArmorBack=30
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=30
		ArmorLeft=5
	[end]
	LifeRateFrag=5000
	DamageArg=1051
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="VisorFwd", 0.95
	GuiParam=11, true,true,true
[end]
[DGroup=VisorRgt]
	IsCritical=false
	LifeK=2
	convex="sight_1052",5,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=20
		ArmorFront=70
		ArmorBack=30
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=5
		ArmorLeft=30
	[end]
	LifeRateFrag=5000
	DamageArg=1052
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="VisorLft", 0.95
	GuiParam=11, true,true,true
[end]
[DGroup=Sight1]
	IsCritical=false
	LifeK=100
	convex="sight1",1,500,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=120
		FovV=20
		ArmorFront=1
		ArmorBack=30
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=30
		ArmorLeft=30
	[end]
	LifeRateFrag=5000
	DamageArg=1055
	RepairSpeed=0.033333	// (0.5 )
	RepairSource=0
	InstantRepair=true
	GuiParam=11, true,true,true
[end]

[DGroup=ExternalArmorL1]
	IsCritical=false
	LifeK=10
	convex="#leftScreen_1",5,10000,"MT_ARMOR"
	convex="#leftScreen_1a",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=30
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=90
		ArmorLeft=5
	[end]
	LifeRateFrag=10000
	DamageArg=2013
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
[end]
[DGroup=ExternalArmorL2]
	IsCritical=false
	LifeK=10
	convex="#leftScreen_2",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=30
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=90
		ArmorLeft=5
	[end]
	LifeRateFrag=10000
	DamageArg=2014
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
	RepairDependsOn="ExternalArmorL1", 0.95
[end]
[DGroup=ExternalArmorL3]
	IsCritical=false
	LifeK=10
	convex="#leftScreen_3",5,10000,"MT_ARMOR"
	convex="#leftScreen_3a",5,10000,"MT_ARMOR"
	convex="#leftScreen_3b",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=5
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=90
		ArmorLeft=5
	[end]
	LifeRateFrag=10000
	DamageArg=2015
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
	RepairDependsOn="ExternalArmorL2", 0.95
[end]

[DGroup=ExternalArmorR1]
	IsCritical=false
	LifeK=10
	convex="#rightScreen_1",5,10000,"MT_ARMOR"
	convex="#rightScreen_1a",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=30
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=5
		ArmorLeft=90
	[end]
	LifeRateFrag=10000
	DamageArg=2016
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
	RepairDependsOn="ExternalArmorL3", 0.95
[end]
[DGroup=ExternalArmorR2]
	IsCritical=false
	LifeK=10
	convex="#rightScreen_2",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=30
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=5
		ArmorLeft=90
	[end]
	LifeRateFrag=10000
	DamageArg=2017
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
	RepairDependsOn="ExternalArmorR1", 0.95
[end]
[DGroup=ExternalArmorR3]
	IsCritical=false
	LifeK=10
	convex="#rightScreen_3",5,10000,"MT_ARMOR"
	convex="#rightScreen_3a",5,10000,"MT_ARMOR"
	convex="#rightScreen_3b",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=60
		FovV=90
		ArmorFront=5
		ArmorBack=5
		ArmorTop=5
		ArmorBottom=25
		ArmorRight=5
		ArmorLeft=90
	[end]
	LifeRateFrag=10000
	DamageArg=2018
	RepairSpeed=0.008333	// (2 ,    "" =4   0.5 )
	RepairSource=4			//     ""
	InstantRepair=true
	RepairDependsOn="ExternalArmorR2", 0.95
[end]

[trashspawner]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_L.txt"
		exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0"
		Position=0.29,0.0,-0.34
		Rotation=0,0,0
		convex="gunmask_dummy",false	//false: Attach object relative to "bot_pos" convex (not absolute)
		SpawnDir=3,1,-2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_mask_R.txt"
		exp_SpawnIf="ArgVal(2011)>0.998 && ArgVal(5000)<1.0"
		Position=0.29,0.0,0.34
		Rotation=0,0,0
		convex="gunmask_dummy",false	//false: Attach object relative to "bot_pos" convex (not absolute)
		SpawnDir=3,1,2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnL1.txt"
		exp_SpawnIf="ArgVal(2013)>0.998 && ArgVal(5000)<1.0"
		Position=0.33,0.30,-1.15
		SpawnDir=1,2,-2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnL2.txt"
		exp_SpawnIf="( ArgVal(2013)>0.998 || ArgVal(2014)>0.998 || ArgVal(2015)>0.998 ) && ArgVal(5000)<1.0"
		Position=-0.41,0.31,-1.11
		SpawnDir=0,2,-2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnL3.txt"
		exp_SpawnIf="ArgVal(2015)>0.998 && ArgVal(5000)<1.0"
		Position=-1.29,0.27,-0.62
		SpawnDir=-2,2,-2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnR1.txt"
		exp_SpawnIf="ArgVal(2016)>0.998 && ArgVal(5000)<1.0"
		Position=0.33,0.30,1.15
		SpawnDir=1,2,2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnR2.txt"
		exp_SpawnIf="( ArgVal(2016)>0.998 || ArgVal(2017)>0.998 || ArgVal(2018)>0.998 ) && ArgVal(5000)<1.0"
		Position=-0.41,0.31,1.11
		SpawnDir=0,2,2
	[end]
	[spawn]
		solidtrash="LuaScripts\WorldObjects\Trash\TankTrash\_PzIII-M-trash_twr_scrnR3.txt"
		exp_SpawnIf="ArgVal(2018)>0.998 && ArgVal(5000)<1.0"
		Position=-1.29,0.27,0.62
		SpawnDir=-2,2,2
	[end]
[end]

//End of Graphical Damage Groups

[Entrance]
	EntrancePos= 0.0, -0.77, -4.2
	EntranceRot= 0,270,0
	JumpDir= 0,0,0
[end]

ColimatorHideArg=9547

//DefaultGun=0	//default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns

ClosedHatch=false					// True -    
ClosedWindow=false					// True -    
NoAimingWhenOpened=true				// True -      
NoAimingWhenClosed=false			// True -      
StopIfAimingProhibited=true			// True -         NoAimingWhenOpened/NoAimingWhenClosed
DenyDisabledTurretCamera=true		// True -         
CanopyOpenByDefault=false
WindowOpenByDefault=false
canopytime=4.75	//   Arg=0  Arg=0.95.     Arg=0.1  Arg=0.9     (4 ),    0.95/0.8*4=4.75.
windowtime=1.5

OpenCockpitArg=31
AutoCanopy=false
CockpitLightArg=30000,0.25,0.251,0.6
canopyLockSoundMask=2 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end

OpenWindowArg=33
AutoWindow=false
WindowLightArg=30010,0.3,0.45,0.6

TechChatCrewRole=3	//    (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9)

SetCockpitArgs=true	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -3, 0000, 0, 60210, 0.0, "smooth_clamp", 0.0, ""			// Electric point lights
CockpitArg = -3, 0000, 1, 60310, 0.0, "smooth_clamp", 0.0, ""			// Electric flood light
CockpitArg = -2, 0100, 0, 9109, 0.0, "", 0.0, "granted_single"			// 
CockpitArg = -2, 0100, 1, 9008, 0.0, "", 0.0, "granted_single"			//   

CockpitArg = -2, 0150, 0, 9001, 0.0, "smooth_clamp", 0.1, "med_freq"	// TriggerPositionArgIdx, gun1
CockpitArg = -2, 0150, 1, 9009, 0.0, "smooth_wrap", 0.1, "med_freq"		// RoundsInMagazineArgIdx, gun1
CockpitArg = -2, 0150, 2, 9010, 0.0, "", 0.0, "med_freq"				// HideAmmunitionArgIdx, gun1
CockpitArg = -2, 0150, 3, 9011, 0.0, "smooth_wrap", 0.1, "med_freq"		// ReLoadingArgIdx, gun1

CockpitArg = -2, 0151, 0, 9101, 0.0, "smooth_clamp", 0.1, "med_freq"	// TriggerPositionArgIdx, gun0
CockpitArg = -2, 0151, 1, 9110, 0.0, "", 0.0, "med_freq"				// HideAmmunitionArgIdx, gun0

CockpitArg = -2, 1150, 0, 220, 0.5, "smooth_clamp", 0.5, "low_freq"		// ControlAnimationArgNum
CockpitArg = -2, 1150, 1, 240, 0.5, "smooth_clamp", 0.5, "low_freq"		// ManualControlAnimationArgNum

[moveBotDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 0.3f
  Periods = 2.1, 0.4;
[end]
accelBotDirK = 0.3
accelBotDirSmooth = 0.05
accelBotSideK = 0.3
accelBotSideSmooth = 0.05

[AimDistCV]
	AimDist= 0.0000,0
	AimDist= 0.0125,100
	AimDist= 0.0250,200
	AimDist= 0.0370,300
	AimDist= 0.0520,400
	AimDist= 0.0670,500
	AimDist= 0.0820,600
	AimDist= 0.0980,700
	AimDist= 0.1130,800
	AimDist= 0.1295,900
	AimDist= 0.1475,1000
	AimDist= 0.1660,1100
	AimDist= 0.1855,1200
	AimDist= 0.2060,1300
	AimDist= 0.2280,1400
	AimDist= 0.2500,1500
[end]

[AimDistHE]
	AimDist= 0.3720,0
	AimDist= 0.3825,100
	AimDist= 0.3930,200
	AimDist= 0.4030,300
	AimDist= 0.4140,400
	AimDist= 0.4260,500
	AimDist= 0.4390,600
	AimDist= 0.4520,700
	AimDist= 0.4660,800
	AimDist= 0.4805,900
	AimDist= 0.4960,1000
	AimDist= 0.5130,1100
	AimDist= 0.5300,1200
	AimDist= 0.5490,1300
	AimDist= 0.5680,1400
	AimDist= 0.5885,1500
	AimDist= 0.6090,1600
	AimDist= 0.6310,1700
	AimDist= 0.6540,1800
	AimDist= 0.6780,1900
	AimDist= 0.7030,2000
	AimDist= 0.7280,2100
	AimDist= 0.7550,2200
	AimDist= 0.7820,2300
	AimDist= 0.8105,2400
	AimDist= 0.8395,2500
	AimDist= 0.8700,2600
	AimDist= 0.9000,2700
	AimDist= 0.9320,2800
	AimDist= 0.9650,2900
	AimDist= 1.0000,3000
[end]

//[AimDistSpHV]
//	AimDist= 0.0000,0
//[end]

//[AimDistMG]
//	AimDist= 0.0000,0
//[end]

//[AimDistAP]
//	AimDist= 0.0000,0
//[end]

//[AimDistHV]
//	AimDist= 0.0000,0
//[end]

//[AimDistHT]
//	AimDist= 0.0000,0
//[end]
